Saturday, December 10, 2016

One project done; now on to Puckamon!

I can't remember if I ever actually posted anything about it on here, but ever since February or so of this year I've been working on an OHRRPGCE project -- a set of 8-bit NES-style graphics that I was planning on letting people use to make their own games rather than using for one of my own (though I might someday make my own game using them, too, of course.)

Well, that project is now finished -- as of last month, the 8-bit graphics set has been released to the public! You can download it here or here.  And here's some screenshots:

Peaceful grassy town.

Snowy town with priests hanging out in the graveyard...

Inside a farmer's house.

A bar in a busy port city somewhere.
That ogre doesn't want to give up his box of stuff.

Sewers.  There's always a sewer.

Meeting the king.
Whoops, looks like you got eaten.
The world map, or part of it anyway.

Boss battle with an evil bird and skele-minions.

Little bit more world map stuff.

Ancient ruins.

Weird sky place.
And finally, beating up a horde of demon-rats.
The graphics set includes 16 hero sprite sets, 95 walkabouts, 120 enemies (40 small, 56 medium, 24 large), 90 attack animations, 30 weapons, 25 tilesets, and 34 battle backdrops. Oh, and a set of box edges, but that's basically just the default one.  In other words, more than enough to make a complete game with -- I was going for basically the OHRRPGCE equivalent of the RPG Maker series' default graphics packs.

Now that I've gotten that project done, I've moved on to working on some of my still-unfinished games -- I did a little bit of work on Teekee last month, but then suddenly got hit by a burst of inspiration to work on Puckamon (which has gone untouched since 2013 and hasn't had a demo release since 2010!), so this month I've been focusing on getting some stuff done in that game instead.  I've already made a pretty good chunk of progress on it, actually -- picking up where my 2013 additions left off, the 5th gym and its surrounding areas are now complete and it's finally possible to go into that cave south of Anvil City which previously had a Team Sputnik member blocking it.  The first of the Gym Leader rematch battles has made its way into the game, too -- after getting five badges, it's possible to go back to Lumpen Town and have another fight against Brandon the Pikachu-obsessed weirdo.  He's... well, still not that hard if you bring the right Puckamon, but it's still a massive improvement over the original Brandon battle and can be pretty tough if your team isn't made up of the sort of monsters that can do heavy damage to his in a short time.

Here's a few screenshots of recent Puckamon progress:


This was in the 2013 update, but I'm putting it here anyway since
it hasn't been in a publicly-released version yet.  Also, new palette!

The "advice guy" isn't a big fan of traveling into the depths of the Internet.

Every clock (except one) in the Internet-city has this message.

Here's a brief preview of the 5th Gym.

...what the heck is THIS place??
Several never-before-catchable Puckamon will appear in the next version.
This living Pringles can here is just one of them.