Friday, July 15, 2016

Looking back at Uggy Barfoo (part 1 of many)

It's been a while since I've done one of these, but here goes -- another series of posts looking back at one of my ancient attempts at making a game.  This time, it's the most complete RPG Maker 2003 game I ever started on, titled Uggy Barfoo.  As the title would imply, the Uggy Barfoo itself was indeed planned to be a plot point.  Well, sort of -- when I first started working on the game, "Uggy Barfoo" was just a couple of nonsense words along the lines of "Fnrrf Ygm Schnish."  If I'm remembering right, my little sister (who actually was little at the time! XD) was calling me random jokey almost-insults and "uggy barfoo" happened to be one of them.  I couldn't come up with a title for the game I had recently started working on, so... I called it Uggy Barfoo.  It wasn't until much later, when I started working on the second half of the game, that I decided that the title would actually be relevant to the game rather than being nonsense words.

Anyway... I'm pretty sure this project started during the summer after I graduated high school, or perhaps the fall after that.  I know it was definitely sometime in 2004, and definitely before the Crappy World comics that I (briefly) wrote sometime in the same time range (they may have been written/drawn in either very late 2004 or maybe sometime in 2005), but probably not that long before since several major characters from Uggy Barfoo showed up in those, too.  It ended up being the first appearance of several recurring things, from major characters like Ma-Du Nebozu and Bunprego to little details like hobos having a "hobo code," Robert belonging to a group of trained "Booger Fighters" who follow the ways of Mr. Bugar, and Joguo Goueng-Zu having blue hair.

 The game starts off with a scene from 20 years ago.  It seems that either the Earth of Uggy Barfoo has a very different history from ours or the game is somehow set in an earlier time period rather than being set around the same time that I made it (none of the characters seem to be in school or anything, so presumably I was going for "summer after high school year"... though in Uggy Barfoo's setting that might not be 2004 after all.)

Why do I say that the game might have a different timeline from "real-world" Earth? Well...
 ...because the game starts out with the moon landing!

Well, a moon landing, anyway.  It's possible that they landed on another part of the moon the first time around (the landing everyone saw on TV) and it was only the lone astronaut from this mission (which never was broadcast) that found the ruins and the mysterious box that Ma-Du Nebozu was sealed inside.  And then he punched the crystal holding the seal intact, causing him to be set free.  Whoops.
 Shown here: Ma-Du Nebozu, Lord of Moronism, shortly after murdering the random astronaut with blasts of concentrated stupidity.  Not sure what he spent the next 20 years doing after this, but...
 ...20 years later he descends from the moon, wipes out the entire US Army, and then kills the president (vaguely Bush-reminiscent, but it's hard to tell if I was going for Bush Sr. or Bush Jr. since the sprite is more generic-old-guy-in-a-suit) and the five random people standing behind him.  He's bored with killing regular ol' wimpy humans, so he comes up with a "genius" plan to lure out stronger opponents by screwing things up all across the planet.
Shown here: stronger opponents.  Well, one of them.
 And the game goes directly from there to main character Enduo's house with no real transition besides a "fade to black, then fade back in."  This house is, of course, vaguely modeled after the one my dad actually lives in, over in Clifton Forge, though without any technological things (computers, etc.) included.  This was probably more due to the tileset not having them than anything else, though, considering that the toilet is represented by something that definitely isn't a toilet.

 Oh, and the kitchen sink is represented by a random little pool of water penned in by rocks.  The disadvantages of using a tileset you didn't make (in a style you're not good enough at working with to make new tiles for it), right there.
 After stocking up on random food (bagels, donuts, and a lone Powerbar hiding in Julia's room upstairs), I head out into the town of Nifclont, where I immediately find a blue-haired girl screaming about how shiny her blue hair is.
 This bunny is actually important later on.  Well, not to the main plot, but to a minor sidequest that leads to an (optional) playable character.
 I mentioned the Hobo Code before, but you get the first clue toward figuring out what it is all the way back in the very first town.  There's several other hobos throughout the game that give you more clues and eventually you should be able to piece it together.
 It's not in the title this time, but the phrase "Fnrrf Ygm Schnish!" still found its way into the game.
 Random FBI guy blocks your way until you find the second playable character in town.
 And here's the first random encounter battle.  Enduo actually has special moves, which is unusual for characters in this game -- none of the next three party members have any (...at least to start with.)  Rats and Yellowjackets are both pretty weak, but the bees can poison you if you're unlucky.  Fortunately Pen Throw kills them in one hit (so does a regular attack, but that's less likely to hit.  And Pen Stab isn't really any better than a regular attack so it's kinda useless.)
 Rats have money.  And, oddly enough, Earth uses the Nummorrian form of money rather than each country having its own, or even everyone randomly using dollars or something.  Yeah, there'd have to be a different history for that to make any sense (how would humans even make konju coins, anyway? you can't melt down and forge kirbium without Kihlah... XD)
 I don't think this ever becomes plot-relevant, or even sidequest-relevant.  Maybe I had planned on adding something to it in the later parts of the game that never got done?
 Oh, and here's Joguo.  Ever since 2007-2008 he's been known as Joguo Goueng-Zu, heir to the Goueng-Zu ninja clan... but back then he was just Joguo Goueng-Zu, guy who randomly has blue hair.  This was his first blue-haired appearance; in Spuduf Splorchers his hair was black (and it randomly reverted to black for the 2006 Fnrrf Ygm Schnish, too... but not long after that it turned blue again.)

Oh, and right before this text box, there was a flash and an explosion sound.  Apparently something's happened on the other end of town.
Before heading out of town, more random battles.  Enduo and Joguo both reach level 2 around this time.

 South of town is a dark, spooky forest with stronger enemies than the rats and yellowjackets in town.  Well, there's Morons in town too, but the frogs are new (and there's a couple other enemies in there that are much more of a threat than either of them.)  This fight was entirely harder than it should've been, mainly because of my lack of equipment.  So...
 ...I head back into town and unequip Joguo's "Expensive Shoes," which do absolutely nothing but can be sold for a small chunk of money.  That money, plus money gained from beating up rats and morons along the way, pays for some weapons at the weapon shop -- err, I mean, "hunting gear" shop.  Every single weapon/armor shop in the early game has something like that where the shopkeeper slips and starts to say weapon/armor, then corrects themselves to a more modern-day sounding term (hunting gear, clothes, that sort of thing.)
 And right when you're about to leave... big stompy footsteps and a roar!  That can only mean...
 ...a boss is coming! A somewhat embarrassing boss, looking back.  It's called the "Homo Hydra," and I'm pretty sure this is entirely because of how I had recently learned that the color purple is sometimes associated with gay people.

There's nothing explicitly "gay" about the random purple hydra.  It's just a generic boss monster with a stupid name, pretty much.  It uses lots of poison attacks (both a physical attack that can poison and Poison Gas, which just poisons) and can also drain your life, double-attack, and heal itself.  It's actually not all that difficult, though, considering that it will often try to poison already-poisoned opponents... and Enduo has recently reached level 3 and learned "Raging Stab," a pen attack that does much more damage than Pen Throw or his regular attacks.
 Joguo still doesn't make it through the fight, but that's okay since he wasn't the one doing most of the damage anyway.
 And now that that's dealt with...
 ...you can leave the woods surrounding Nifclont and reach the world map!  Nifclont is pretty much the middle of nowhere, nothing but a big forest on one side and mountains on the other (with a river and plains beyond those.)  To the southeast there's an abandoned town, which is not too important now but has a sidequest for much later.
 Yep, looks like it got hit by some chunks of rock.
 The houses here have ghosts, which have a "........." textbox and then make a weird noise and vanish when you talk to them.  There is a way to actually communicate with them, but it requires coming back with a certain ability much later.
And this cave, north of Wafterville, is the next plot-relevant location.  I'm skipping it for now, though, because there's a town just out of view beyond those other mountains.


There's a lot of really odd random NPC textboxes in this game.  Right here is an example.

This town I'm in now is called Vinctogon, by the way.  It's an anagram of Covington, just like how Nifclont was an (almost) anagram of Clifton... as in Clifton Forge.
 This one says something else, pauses, turns to face you, and then knocks you back a step or two.  Basically just like the rival guy at the beginning of Pokémon Gold/Silver, except with dialogue more inspired by my old Dopeymon ROM hack (where he accused you of looking at his butt first before knocking you away.)
 And this one was inspired by my mom awkwardly commenting on how cute she thought a certain waitress at a restaurant we used to go to was.  While said waitress was within hearing range, of course.  Yeah, that was a little embarrassing (but also somewhat funny looking back.) XD
 Does this apply to the "don't look at my butt!" girl, I wonder?
 Both of these guys have heard some rumors about some of the girls living in this town, it seems.
 I heard that you don't put enough words in your textboxes.
 Well, she does have an obvious Burijeoo name.  Doesn't take a genius to figure that one out. XD
North of town is an area with different music, home to the police station as well as a small cave system and Mejuai's house at the top of the mountain.

 There is no such date as February 30th.  I bet you can figure out what this implies about this particular police department's track record. XD
 And here's the police chief, who apparently thinks the police motto is "to protect our stash of donuts, and to serve each other donuts."

Not much else to do in Vinctogon at this point in the game, so I'll head out and back down toward that cave I pointed out earlier.
...or maybe I'll get ambushed by two Bomber Pigeons on the way out of the police department and see the Game Over screen for the first time instead.  Fortunately I have been saving the game constantly, so no progress was lost.  Either way, that's it for this post; "part 2" will be coming soon!

Tuesday, June 28, 2016

Coming soon...

Not exactly a game, but I've been working on an OHRRPGCE project for the past couple months or so and it's getting pretty far along now so I figured I'd go ahead and post something about it on here.  Basically, what it's going to be when it's done is a set of graphics (8-bit NES style) that will be free for anyone to use in making their own games.

This basically started when one of the people who works on the OHRRPGCE commented that an old set of graphics I made back around 2007 was the most-complete set of graphics anyone had submitted to the OHRRPGCE wiki for free use up to that point (with the exception of Vikings of Midgard I assume; I guess Vikings is a bit different since the graphics are all free to use but they were originally for a game rather than just being graphics that anyone can use.)  I've always looked at those graphics as being painfully incomplete, so I guess the idea that the half-finished state they were in is actually somehow the most anyone's done up until now motivated me to actually make a complete set.  I started off with walkabout graphics using a similar style to the ones in that old bunch of graphics (a few NPC sprites even are slightly-modified versions of those older ones), then moved on to making everything else -- enemies, attack graphics, maptiles, and so on.

Currently, I'm finished with enemy sprites (there are 120 total -- 40 small, 56 medium, and 24 large), attack animations (90 of these), and weapon sprites (30.)  I also have 90 walkabout sprites... but as I just realized the other day, that doesn't include any vehicles like boats or airships or anything, so I'll probably add a few more of those before I'm done.  I also have 16 completely finished maptile sets; there will probably be 20 of those in total before I count them as done.  Right now the only thing that needs a lot more work before it'll be done are the hero sprites (I have standing and attacking poses for 16 "character class" type things, but need to finish them up) and battle backdrops (there's only 3 of those so far, all carried over from my older incomplete set of graphics.)

Here's some of the enemy sprites:


And here's some screenshots showing off some of the maptiles (and a few walkabout sprites, in some cases.)

Finally there's world map tiles! A lot of them based on the ones from
the much older set of graphics, actually, though some completely new.
This temple/ruins tileset is the most recent one I made.
(Now without the glitchy-looking random chunk in the lower-left corner!)

And the standard grassy town was the first set I finished, of course.

Followed shortly afterward by a desert town (not pictured) and then
this snowy town tileset.  Lots of NPC sprites in this one, too.

Pub/bar kind of place, with pirates and old people and werewolves!. XD

Cave, complete with random ogre and random-er treasure chest.

Castle tileset.  I think I reused the pillars from The K'hyurbhi Lands since I liked
how they turned out so much but I doubt I'll ever do more with that game.

There's even tiles for the standard "inside some huge critter" dungeon.

More world map stuff.  Forests, lake, swamps, bridges, castle, etc...

And here's some desert-y maptiles.

And finally the standard "inside house" set, with random farm family.

Monday, May 9, 2016

No More Question Marks

For those of you who don't know or don't remember (...I'm guessing that's most of you, as there are very few people I'm still in contact with from the time period when these characters and concepts were originally made up), back in the day I had a set of characters known as the "Question Marks," mainly because I didn't ever come up with a "real" name for them as a group and I wrote their names using nothing but question marks (so, say, one's name could be ??? and another would be ???? and yet another would be ???????), only coming up with regular names for a few of them later.  After a while the name stuck.

The Seventh Question Mark, one of the few
to end up with an "armored" design rather than
the "pale-colored baggy clothes" type that most had.

Anyway, the Question Marks were aliens (who looked pretty much like humans, but actually belonged to three different species: the Kaa'ans, the Iklaians, and the Rhogavians) who were the result of some experiment that caused the powers of past aliens (their ancestors maybe? it was never made clear, though the past Question Marks usually looked a lot like the present generation) to be infused into a bunch of newborns over a period of time, and most but not all of those newborns ended up sent off to various other planets (but mostly Earth) to grow up, with the goal of the experiment apparently being... just to see how that would turn out.  Some mad scientist stuff right there.  Some of the Question Marks ended up being good guys, others ended up evil, and still others ended up being such minor characters that it was hard to guess which side they'd have been on if they'd gotten anything more than a passing mention (one was captured and killed by Master Fartbean so that his powers could be extracted and given to Fartbean's second cloned "daughter," for example.)  Their powers were kind of random early on, but in later versions they ended up with a standard list of powers with only so much room for variation among the individuals; eye beams were a universal thing, almost all could create an energy weapon of some sort (with the possibility of upgrading it to a solid form by condensing the energy down introduced in the late 2000s) and generate protective barriers, and they all had some degree of superhuman strength and other standard superpowers like flight and enhanced speed.  Most of them had at least one unique "thing" they could do that the others couldn't -- the Third Question Mark's energy absorption and electrified barrier, the Seventh Question Mark's attacks (and barrier) having mirror/reflective properties, the Tenth Question Mark's paralysis-inducing blue goop, the Fourth Question Mark's ability to transform into a giant mutated purple cat, and so on.

Kat's barrier, which hurts anything that touches it.
 The Question Mark concept can be traced back to the character of Kat Yuzan, originally just "?" in a really old RPG Maker 2000 game titled "Crappy RPG."  Shortly after that she became "???," and after the high school years I referred to her interchangeably as both ??? and Kat (her last name came years later as the result of a dream, where an old man lying in a hospital bed kept saying "her last name is Yuzan.")  Around 2002 I came up with several other Question Mark characters, namely the Fourth (also known as Kara) and the Ninth and Tenth (who never had "real" names.)  Toward the end of the high school years I added the Fifth, Sixth, and Seventh Question Marks, who also never got real names -- the Fifth specifically was stated to not even have another identity, while the Seventh kept her personal life and Question Mark activities separate and as a result never revealed her other name to anyone.  At some point I ended up drawing all of the Ten Question Marks, but only those mentioned above ever had any real role in any of my stories.  Of those who were important in one story or another, only the Tenth Question Mark was male.  All of the remaining (unimportant) Question Marks were also guys -- the Eighth was the one that Master Fartbean captured, while the First and Second only ever showed up in random drawings.

An old drawing of the full group -- though when drawing it
I apparently used the Eighth's design for the First, the First's for the Second,
and the Second's for the Eighth.  Whoops!
Several of them were major characters in the Crappy World: Zyorudenu comics I came up with in the later high school years; the Third and Fourth Question Marks were recurring characters on the good guys' side (though never really the focus of any storyline), while the Ninth and Tenth were villains of one story arc... though now that I think about it, I can't remember for sure if the battle with the Ninth Question Mark was actually shown or if it happened off-screen while something else was happening elsewhere while other (non-Question Mark) characters were in focus.  The Fifth Question Mark would've been the villain of a later story planned for the Crappy World series, which I can only vaguely remember any details of at this point.

...

Skip ahead to 2016, and... yeah, I've pretty much decided to throw all of that stuff out.  The whole Question Mark concept will no longer be present in the 40 Nherbis as they currently exist in my head (and in various stories/games set in them, such as Okédoké and Fnrrf Ygm Schnish: Alleghany Hell School.)

Mostly, this is because having the Kaa'ans, Iklaians, and Rhogavians all out there means three entire species of aliens who just... look like humans, sometimes with wacky-colored hair.  I already removed one species of "human aliens" in the past couple years by deciding that the Zwoobans were in fact not another species, but actual Earth humans that had ended up on the planet Zwoobah around 10,000 years ago (they had fled from Earth through a Num Warp portal in order to keep themselves from falling under the influence of the ancient Lord of Moronism named Ma-Du Veyaddhu.)  The idea of aliens that pretty much just look like humans doesn't really fit with the rest of the 40 Nherbis, so I'm trimming a few out here and there.

Here's what's changing, at least as of right now:

  1. No more Question Marks.  The characters who were formerly Question Marks may or may not end up being reused in one way or another.
    • Third Question Mark -- Kat Yuzan would be a pretty big empty space to fill, and I've had more than a few dreams where she ends up with a design change or new power of some sort, so I figure she's more likely to stick around than the others.  I'll probably stick with the idea of her stumbling across Kukabo (the Ninja Cockroach) and training with him, but as a human she couldn't really learn Kukaru-style ninjutsu too well (its special techniques rely on Kihlah, which humans do not have), so... not sure how that'll go.  Her weapon of choice was always an energy-sword, so maybe her using an actual-sword could work.  Of course, if I ended up making her a Zwooban (or part-Zwooban) rather than standard Earth-variety human, then she would have Kihlah energy inside her and Kukabo might be able to teach her a few things...
    • Fourth Question Mark -- Kara will still be present in FYS:AHS as a random NPC early on (and optional boss battle later, when her transformation into a giant mutant cat is triggered), but it's likely that she will rapidly fade away from importance after that rather than popping back up here and there.  She'll probably never meet Kat since both of them being Question Marks is the whole reason they ever interacted at all before.
    • Fifth Question Mark -- No idea what I might do with her.  Her entire storyline in the Crappy World comics revolved around Question Mark lore, so to keep her around at all I'd probably have to change things up pretty drastically.
    • Seventh Question Mark -- As much as I like her design and powers, I've really never done anything with this one!  I think she was planned to show up in a later series of Crappy World comics, but I never actually got to those.  Not sure what'll happen to her.
    • All the rest -- Extremely unlikely to ever make a reappearance, though I suppose I could always reuse their designs for a completely unrelated character...
  2. No more Kaa'ans or Rhogavians period.  The planet Iklai has built up its own significance over the years (it's the base of the internherbi Council of Iklai, which monitors the activities of various dangerous elements such as the Lords of the Great Duh, the Rupoo, and their followers), but I literally never came up with any details on Kaa'a or Rhogav.  Their species were pretty much interchangeable too, with the only difference being that Rhogavians tended to be taller and Kaa'ans tended to have weird hair colors like red and blue.  The Iklaians and their planet will remain, but...
  3. ...Iklaians are now kitties.  Their true forms are kitties, to be specific.  I'm basically mashing the Iklaians together with the Uoo-Harasan cats, which were oddly-colored cat aliens that had psychic powers and the ability to take on a human form (though they would involuntarily revert to cat form if exposed to moonlight or certain forms of radiation.)  Iklaians now have pointed ears and slit-shaped pupils when in human form.  Now any Iklaian could end up in a "giant mutant cat" form, rather than that being a special Fourth Question Mark thing... though that would only happen if they end up with a pair of Radioactive Kitty Ears on their head, of course.
  4. Iklai now has two moons.  It has to have at least one moon for the Iklaians being forced into cat-form by moonlight to make any sense, after all.  These moons' names will be Kaa'a and Rhogav, so the old planet names will still end up being good for something after all.
  5. Uoo-Harasa is now an Iklaian city.  Originally the "Uoo-Harasan cats" were named so because they lived in the city of Uoo-Harasa on some unknown distant planet.  Might as well reuse the name for an Iklaian city, right? Not sure whether to make it their current capital city or an ancient-ruins type place, but either way kinda works.