I wonder why it is that Matsu Cracke's page on the Fnrrf Ygm Schnish wiki gets so many hits compared to all of the other pages on there? Seriously... I just checked the numbers of hits for every page and he's at 152, which is just short of overtaking the Fnrrf Ygm Schnish timeline page (which has probably the most information out of the entire wiki, being a timeline of pretty much everything that's ever happened in the Fnrrf Ygm Schnish universe.) That's kind of ridiculous.
And on top of that, Matsu is way ahead of any other character's page; the next-highest are Ma-Du Nebozu (with 130) and Eddie Ril (with 108.) Other pages in that range are mostly pages of entire species (like the Yenrab, Blurbys, and K'hyurbhis... with the Numnums, oddly, lagging behind a bit), which get linked to a ton and are mentioned on a lot of other pages.
I wonder why Matsu, of all characters, is getting so much attention on the wiki? His page hasn't been on there incredibly long (it's only from mid-2011, there's a bunch of pages on there nearly a year older) and isn't linked from all that many other pages (only 9, plus a redirect for if you just type in "Matsu"), at least when compared to the other most-popular pages (for comparison: Adam Nebozu has more than three times that number in actual links, plus two redirects for "Adam" and "Ma-Du Nebozu.") So I have no idea what could be making so many people look at this one guy's page more than others.
Maybe it's Japanese people, or people searching for Japanese stuff... since apparently "matsu" means "pine tree" in Japanese (I didn't know this when I came up with the name, of course; he has nothing to do with trees.) That's all I can think of, anyway.
Hey, I'm Eddie Lee (aka FnrrfYgmSchnish on many places across the Internet), and I make computer games. And draw stuff. And... a lot of other things. But here, I'll mostly be talking about my games and stuff like that rather than any of the other stuff.
Friday, March 9, 2012
Saturday, March 3, 2012
Random-generator names.
Remember how I mentioned that I came up with some character names a while ago using a random generator? Well, I found the text file where I put the rest of those names, the ones I ended up not using. Here they are!
Xelce
Zemon
Garga
Tantho
Gantido
Goril
Joril
Selal
Zesticho
Honcheu
Ulan
Aeresci
Iari
Lymamo
Thesona
Xeri
Briadi
Eraremaro
Jota
Onthel
Terophel
Leroni
Rethodi
Mamoisa
Zericha
Troronu
Galoneo
Jomarusia
Dusoe
Lyrone
Niasus
Saian
Ustem
Entus
Hinoda
Heunon
Molosia
Alidol
Larnon
Armustu
Exumon
Insar
Olon
Saor
Iseuss
Pobatah
Tazon
Ushar
Tizoz
Ahatas
Arutas
Daronth
Meralon
Vamaos
Agerar
Maragah
Tarando
Dogar
Gimon
Ongulas
Daralas
Ugui
Vangol
Medime
Ascetegue
Dadapa
Mobol
Matreus
Ephescan
Paphon
Velvola
Rynna
Heryn
Kalam
Hacahac
Xelce
Zemon
Garga
Tantho
Gantido
Goril
Joril
Selal
Zesticho
Honcheu
Ulan
Aeresci
Iari
Lymamo
Thesona
Xeri
Briadi
Eraremaro
Jota
Onthel
Terophel
Leroni
Rethodi
Mamoisa
Zericha
Troronu
Galoneo
Jomarusia
Dusoe
Lyrone
Niasus
Saian
Ustem
Entus
Hinoda
Heunon
Molosia
Alidol
Larnon
Armustu
Exumon
Insar
Olon
Saor
Iseuss
Pobatah
Tazon
Ushar
Tizoz
Ahatas
Arutas
Daronth
Meralon
Vamaos
Agerar
Maragah
Tarando
Dogar
Gimon
Ongulas
Daralas
Ugui
Vangol
Medime
Ascetegue
Dadapa
Mobol
Matreus
Ephescan
Paphon
Velvola
Rynna
Heryn
Kalam
Hacahac
Friday, February 17, 2012
Why some pointy-eared people have powers and others don't
This stuff just popped into my head at a few points throughout the day, so I figured I should put it down somewhere. I went ahead and put this stuff in a text file already, but since I think it's a really neat idea and it works so well to explain a few things, I figured I'd stick it up here for people to read, too!
Okay, so in the story I was writing for NaNoWriMo this past year, there are pointy-eared people who live up on an absurdly tall mountain, and some of them have weird powers which have, up to this point, gone completely unexplained. The best examples are the top four officials below their leader Isahralah--Mekedzis (who can control water), Hegamel (who has fire), Aiore (electricity), and Vahrago (who can alter people's mental states, mess with emotions, and so on.) These powers are pretty broad within their element--Mekedzis can use his water-based powers to teleport himself between bodies of water, create exact-duplicates of himself out of concentrated water, move faster by "slipping" across the ground propelling his feet with water, and of course just plain blast people with high-pressure water jets if he wants (he's usually not so much the directly-attacking type, though; more sneaky. When he wants to directly attack he tends to do so physically instead of with his powers.)
Not everyone has powers like these, though. Aykathla has some unique abilities that don't really fit under a simple "elemental" description (she can read the Kuan Nusku scroll, she can communicate with all sorts of weird critters the scroll can summon, she can detect the presence of other beings... and there may be a few other things she isn't even aware of herself), which may be an unusual form of Num Power (which her species, as a general rule, doesn't have at all--which is one reason why all the females in her family line are so unusual and kept locked away so well by the rest of their society.) And then there's random soldiers, peasants, criminals, and so on who... don't seem to have any sort of powers at all. But why do some people have them and others don't? Are they just born like that? Well, Aykathla was (and so was her mom, and her mom, and... you get the idea)... but for the most part, they aren't. Nobody else is born with powers (...okay, maybe Isahralah was, but then again he's Aykathla's grandfather so there's still that family weirdness going on there. And maybe he's got both innate powers and gained-through-the-method-I'm-about-to-explain powers.) How did they get them, then? Well...
Okay, so in the story I was writing for NaNoWriMo this past year, there are pointy-eared people who live up on an absurdly tall mountain, and some of them have weird powers which have, up to this point, gone completely unexplained. The best examples are the top four officials below their leader Isahralah--Mekedzis (who can control water), Hegamel (who has fire), Aiore (electricity), and Vahrago (who can alter people's mental states, mess with emotions, and so on.) These powers are pretty broad within their element--Mekedzis can use his water-based powers to teleport himself between bodies of water, create exact-duplicates of himself out of concentrated water, move faster by "slipping" across the ground propelling his feet with water, and of course just plain blast people with high-pressure water jets if he wants (he's usually not so much the directly-attacking type, though; more sneaky. When he wants to directly attack he tends to do so physically instead of with his powers.)
Not everyone has powers like these, though. Aykathla has some unique abilities that don't really fit under a simple "elemental" description (she can read the Kuan Nusku scroll, she can communicate with all sorts of weird critters the scroll can summon, she can detect the presence of other beings... and there may be a few other things she isn't even aware of herself), which may be an unusual form of Num Power (which her species, as a general rule, doesn't have at all--which is one reason why all the females in her family line are so unusual and kept locked away so well by the rest of their society.) And then there's random soldiers, peasants, criminals, and so on who... don't seem to have any sort of powers at all. But why do some people have them and others don't? Are they just born like that? Well, Aykathla was (and so was her mom, and her mom, and... you get the idea)... but for the most part, they aren't. Nobody else is born with powers (...okay, maybe Isahralah was, but then again he's Aykathla's grandfather so there's still that family weirdness going on there. And maybe he's got both innate powers and gained-through-the-method-I'm-about-to-explain powers.) How did they get them, then? Well...
- In the tower on the top of the mountain, there is one room somewhere with a powerful energy of (probably) unknown origin constantly surging through it. I haven't decided for sure exactly what this energy will look like, but I have two images in my head--one is essentially something like a giant hot tub in the middle of a room, except instead of water there's a swirling whirlpool-like vortex of multicolored, shiny, constantly-shifting energy. The other is a pillar of the same sort of energy rising up from a hole in the floor of the room and going all the way up to another hole in the ceiling, sort of like a waterfall (maybe upside-down, or maybe the normal kind, but either way it resembles a waterfall even though it's... not even water.)
- Either way, the way it works is pretty simple--if you go into the pool/pillar of energy, something weird happens during the brief moments while you're in there and you come out of it with powers ready to go. You come out either just by walking back out through the other side in the "pillar/waterfall" version, or by being forcibly thrown up out from inside of it in the "whirlpool" version. Well, if you come out of it at all--it's possible that it doesn't always work, and sometimes you can dunk someone in and find out that they just... got lost.
- No idea where these "lost" people actually go. Just making them die seems pretty messed up, so maybe they literally do just get lost--sent off to some other planet, or some weird dimensional place? It's also possible that it just plain doesn't work on some people, and they come out on the other side exactly the same as they went in. Or maybe they go crazy, or mutate, or something like that.
- What determines who gets powers and who gets lost/insane/mutated/nothing? No idea. Could be that it's completely random, or maybe it has something to do with how strong someone is when they go in. Considering the society that uses this thing, maybe it's related to one's social status or what family they come from or something... or maybe very few (if any) get the bad side-effects at all, and the whole idea of it sometimes having bad consequences was completely made up to discourage those who aren't approved by the higher-ups from jumping in and getting free superpowers. Or maybe it's personality-related--generic thug types with very little to them below the surface get nothing since there's really not much to work with, while more complicated people end up with powers that fit them in some way. If that's how it works, maybe it's suicidal or otherwise desperate people who get "lost," and people with issues with their own mind/body who come out insane/mutated (so I guess anorexic people would come out morbidly obese since they keep thinking they're still not thin enough even when they're skeletons, people who think they're not very smart come out retarded, people who think they're going nuts come out somewhere well beyond that, and so on.)
- Where does it come from/where does it go? No idea! If I go with the pillar/waterfall version, then it's possible that it will run all the way from the bottom of the tower (or maybe even lower--could go all the way to the base of the mountain, or even all the way to the center of the planet!) to the top of the tower... if not higher. Maybe the only reason the tower is so tall in the first place is so that this whole huge thing is covered up, or at least covered well enough that height and the clouds prevent anyone on ground level from seeing it. As to how long it's been there or where it came from in the first place... I haven't decided yet. Maybe it was somehow created by the pointy-eared people, or maybe it's from before their time (or so old it's always been there, even.)
Saturday, February 4, 2012
I think I just figured something out about the Mushroom Doom card game.
(Okay, for those who are confused: When I was in 5th or 6th grade, I tried to make my own card game, sort of along the same lines as Magic: The Gathering. Actually, it was pretty much a complete ripoff, though at least it didn't directly copy everything--there were no "mana symbols" and different types of cards had different colors rather than colors actually meaning something, for example.)
But yeah... I think I've figured something out when looking through the sheets of cards that I still have intact. Most of them seem to be roughly in alphabetical order. For example, one printed page which has eight cards on it has them arranged this way...
And finally... coming around to what I just realized, there's this one.
The thing I've just realized is... the Rupoo card most likely was not meant to be the Rupoo at first. Being positioned right after the M's on a page, looking like a scary black glowing-eyed bug thing, with a very high attack power and a side-effect of killing everything except for mushrooms as soon as it comes into play... I'm not sure why I didn't realize until now that the Rupoo card was originally QUEEN BRIDGET. Which means that the Stage 6 Burijeoo design goes back at least to 6th grade or so, rather than being a later creation.
Now, that makes me wonder if Bigpaw was originally some other Burijeoo-related thing. He's right in the right place for a name with "Bridgetoid" in it, coming right before "Brigitoo" and "Cave of the Rupoo" (yep, the one with the most-likely-Burijeoo-related removed text!)
But yeah... I think I've figured something out when looking through the sheets of cards that I still have intact. Most of them seem to be roughly in alphabetical order. For example, one printed page which has eight cards on it has them arranged this way...
- Apple
- Blubbizzo Ocean
- Boobus Tuber's Castle
- Burrap
- Bugg River
- Carrots
- Duggrulloo
- Gold Medal
- Homework
- Kirby Bread
- Kirby Crystal
- Kirbyish Rules
- Kluk'doo
- Land of the Great Duh
- Math Book
- Grapefruit Mountains
And finally... coming around to what I just realized, there's this one.
- Graveyard
- Island
- Julia's House
- Killer Kirby's Castle
- Kirby Guards
- Mushy Room's House
- Mushroom Island
- The Rupoo
The thing I've just realized is... the Rupoo card most likely was not meant to be the Rupoo at first. Being positioned right after the M's on a page, looking like a scary black glowing-eyed bug thing, with a very high attack power and a side-effect of killing everything except for mushrooms as soon as it comes into play... I'm not sure why I didn't realize until now that the Rupoo card was originally QUEEN BRIDGET. Which means that the Stage 6 Burijeoo design goes back at least to 6th grade or so, rather than being a later creation.
Now, that makes me wonder if Bigpaw was originally some other Burijeoo-related thing. He's right in the right place for a name with "Bridgetoid" in it, coming right before "Brigitoo" and "Cave of the Rupoo" (yep, the one with the most-likely-Burijeoo-related removed text!)
Saturday, January 28, 2012
And finally, chapter 6
Last chapter I've gotten finished so far. The story's nowhere near done yet, of course... but hopefully I'll get back to it eventually.
Untitled 2011 story, chapter 5
And Chapter 5! Sorry I took so long to upload it after the last one... though I'm not sure if anyone's even been reading those, so I'm not sure who I'm apologizing to. XD
Sunday, January 22, 2012
And chapter 4!
Yep... probably the last one for now, I'll post the other two later (or tomorrow, if homework takes up too much time.)
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