Saturday, August 30, 2014

An Okédoké draws near!

Yep... the final version of Okédoké! La Leyenda Mexicana is coming up pretty soon now.  I've been working on fixing bugs, touching up various things, and even adding in some new stuff in response to some of the feedback I've gotten from my playtesters (who did a great job, by the way--some of the glitches they caught are things I wouldn't have even thought of testing!), and as of today almost everything is done.

I've just about finished some overhauling of the Mayor of Beaverfoot's quiz game (he now asks if you want to play rather than throwing you right into it and has different stuff to say depending on whether you're a first-timer or if you lost once and then came back, and the quiz itself is drastically expanded--there's a third round and there are now seven categories instead of just three, and two of the three categories per round are chosen semi-randomly every time you play so you won't get the same categories/questions over and over again anymore.)  Next up is making it possible for you to run his Mountain Dew stash completely dry, which results in him giving you a sidequest up into the mountains where he's hidden his super-secret stash of experimental new Mountain Dew that won't be available to the general public until 2010.  This is primarily as a failsafe in case you run through the mayor's main stash and then use up too much of the Mountain Dew without fueling the Hippie Battle Van (the game won't allow you to drink this special Mountain Dew at all, so you can't waste it... making it impossible to get permanently stuck in Beaverfoot), but you can go ahead and do the sidequest whether you actually need more Mountain Dew or not.

After that, all that's left are a couple of very minor bugfixes (two of which I might not bother with, as they are incredibly minor) and possibly another sidequest in the secret prison village of Chapter 5.  I have an idea for that, which has actually expanded into more of an idea as I write this... but it depends on whether or not I have time.  If all goes well today, I should have both of these little sidequests done so I can test them out tomorrow and then, right before the end of August, finally release the complete version of Okédoké!

Thursday, August 21, 2014

...well, that really sucks...

It seems like, after all the work I've put into it, the FnrrfYgmSchnish wiki is dead--the site that was hosting it (wikkii.com) seems to be down, possibly for good, and it's taken all of its hosted wikis down with it.  This means that I've lost every last bit of information that was contained on the site, with only a few exceptions--the "Fnrrf Ygm Schnish timeline" page (which I saved a copy of on my computer a while back before the site went down) and my old Supernum stories from the elementary school days (which I had saved on my computer all along rather than only putting them on the wiki.)

That means that, aside from the stuff mentioned in the timeline, my memory is the only remaining record of a buttload of information that I'd put on there.  I'm guessing that I'll have to start writing down every last thing that I can remember about my characters into a file (or multiple files) on my computer and using that.  I probably should've done that first rather than putting it all on the wiki, honestly... maybe I'll make this stuff available in some way eventually (...maybe a Nummorro book or something? I know several people I've talked to in real life have suggested that people would buy such a thing), but for now the focus is getting it all down before years pass and I start to forget minor details, like what's happened with a lot of the stuff I was working on in elementary/middle/high school already.

Sunday, August 10, 2014

Would-be TKL remaker?? Well, that's odd.

Just found an odd comment posted to my talk page on the OHRRPGCE's wiki the other day.  Someone apparently wants me to "give them a download" of The Kirby Lands (the old, terrible game I made back when I was in early high school) so that they can remake it.

First of all... what!? Really? Someone wants to remake The Kirby Lands, of all things?? Why? What is there in that craptastic old game that someone would see and say "yeah, I want to make my own version of this thing?" I'm confused.

Second of all... the game is freely available for download on two different sites.  Was this person not able to find it, or what?  Or did they mean a download of the game file without the password so they could edit it? Either way... odd.

I'm somewhat suspicious of this, for various reason.  I'm also extremely hesitant about the thought of letting someone remake one of my games, especially one so heavily saturated in Nummorrian critters at TKL (even if it does only have the old versions of them I was drawing in high school.)  The fact that the person's username has "Kirby" in it and their initial posting was just titled "Kirby" rather than "The Kirby Lands" or anything similar makes me suspect that they have mistaken TKL for a fangame of Nintendo's Kirby series, despite the fact that the only similarity whatsoever is that there are round things  that look like Kirby in it (...yeah, they are called "Kirbys" in the game, but that's only because I never went back and fixed up the game after deciding on the name change to "K'hyurbhi" around 2003.  There is no in-universe connection with Nintendo's Kirby... though one enemy, Kracko, does make a cameo appearance as a random encounter in one area.)
I'm worried that if I do let them do their own remake, suddenly everyone who's not a Numnum or Blurby will find themselves dyed pink for no good reason.  "Pink Killer K'hyurbhi" is a thing that should not be (so much so that in the Mushroom Doom card game I made back in 5th-6th grade, when I randomly made the other "Kirbys" this weird dark pink color, Killer Kirby alone kept his original white color scheme.)  I've already run into problems with people hurring and durring the by-now-horribly-overdone "looks like Kirby" complaint at one of my more recent games... someone else making a game where the characters actually look just like Kirby would probably just make that worse.  Even worse would be the possibility of them schnorking the game around to include actual Kirby series characters, or somehow trying to fuse the two settings together into some impossible abomination.  Part 2 is terrible as-is, but it'd be even worse if they tried to shoehorn Dark Matter in there in place of the generic demon final boss.

Basically... the idea of someone else using my characters just seems like a terrible idea, so it's extremely unlikely that I'd agree to it if that's what they have in mind.  Supernum, Robert, Natasha, most of the bosses, and so on will have to be removed from the game or changed to someone else.  Anything Nummorrian or First Nherbi in origin (Numnums, Blurbys, Beefoes, Yuckow Foods...) would have to be removed from the game or changed to something else.  Even a lot of the items would need to change, since I can't have someone else making a game with Yums, Numkiller swords, shickers, and Chiba Balls!

I suppose if they just want to borrow the general "outline" of the game (three kids sent away from their families in hopes that they'll be able to beat the evil overlord type guy later, start in the northwest and travel through a cave and sewer, fight some weird guy in his house in the mountains, pass through the overthrown kingdom but before saving it go to a school and recruit some extra characters, then go save that kingdom before chasing the boss to his home in the northeastern desert... and then to another world for the should-be-final battle), I could probably go along with that... but if you need to come up with your own characters and your own enemies and everything to fill in the empty shell of someone else's game where all the parts you can't use were removed, why not just... make your own original game?

This is so weird.