Yep... the final version of Okédoké! La Leyenda Mexicana is coming up pretty soon now. I've been working on fixing bugs, touching up various things, and even adding in some new stuff in response to some of the feedback I've gotten from my playtesters (who did a great job, by the way--some of the glitches they caught are things I wouldn't have even thought of testing!), and as of today almost everything is done.
I've just about finished some overhauling of the Mayor of Beaverfoot's quiz game (he now asks if you want to play rather than throwing you right into it and has different stuff to say depending on whether you're a first-timer or if you lost once and then came back, and the quiz itself is drastically expanded--there's a third round and there are now seven categories instead of just three, and two of the three categories per round are chosen semi-randomly every time you play so you won't get the same categories/questions over and over again anymore.) Next up is making it possible for you to run his Mountain Dew stash completely dry, which results in him giving you a sidequest up into the mountains where he's hidden his super-secret stash of experimental new Mountain Dew that won't be available to the general public until 2010. This is primarily as a failsafe in case you run through the mayor's main stash and then use up too much of the Mountain Dew without fueling the Hippie Battle Van (the game won't allow you to drink this special Mountain Dew at all, so you can't waste it... making it impossible to get permanently stuck in Beaverfoot), but you can go ahead and do the sidequest whether you actually need more Mountain Dew or not.
After that, all that's left are a couple of very minor bugfixes (two of which I might not bother with, as they are incredibly minor) and possibly another sidequest in the secret prison village of Chapter 5. I have an idea for that, which has actually expanded into more of an idea as I write this... but it depends on whether or not I have time. If all goes well today, I should have both of these little sidequests done so I can test them out tomorrow and then, right before the end of August, finally release the complete version of Okédoké!
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