Finally, the airship! Which means I can get to... well, pretty much any area on the map actually. There's really no way to prevent someone from going somewhere when they have the airship (aside from making an area that's completely covered in forest/swamp/desert and only accessible by boat, but usually you get the boat before the airship so... yeah.)
Anyway... lots of random exploring to do now.
First new place I land is this one, where there's a slightly glitchy castle, a town, and a cave all piled on the same little island. My first thought is that this is probably the elf town, but...
...it's actually someplace completely different. Since the "lupa, lupa" people were replaced with ghosts and put in the ghost town much earlier in the game, their old town is replaced with this weird purplish place, populated by random people of all species quoting things said by someone somewhere else.
Yep, if your farts aren't knocking down doors, that means they just aren't smelly enough yet.
The YUHKNURRM desert. Well, that's an interesting name.
One random ghost still hanging out here, even though everyone else has been replaced by some other critter.
And yep, the dragons have been changed into Buttweasels (though their graphics never did get changed, unfortunately.)
Also, really high-level magic sold here. There's SEVEN magic shops of each type here, covering levels 1 through 6 plus one level 8 each.
I can't actually use most of these yet, though Froog can learn Poison Gas it turns out.
Mr. Dum? Who the heck is Mr. Dum?
As mentioned before, one level 8 shop here. In this case, it's Kihlah for Kurb, though I don't think he can use it without being in his leveled-up state from later in the game. I didn't try buying it either way, since he can't use it yet anyway.
The castle is the Ordeals castle, it turns out.
And now, skipping the dungeon on that island for a bit, I'm off to the Blurby Cave.
This is a reference to Ondu, who apparently has terrible vision without his glasses. 20-750 would mean he can see stuff at 20 feet that most people could see at 750 feet, which is... pretty close to being blind considering you can't see much at 750 feet to begin with (as far as details go.)
Whatever the dwarves said before is replaced with "Hahty-tah!"
Yep, they've got blubber.
With his bare hands, to be specific. Because these are Blurbys, after all.
Yep... lightsabers. Apparently the sword guy among the Blurbys is also known for being able to make lightsabers now, even though in previous stuff he wasn't even someone who made swords, just someone who was really good at using one.
Apparently Turban Plague was affecting the Blurbys, too.
And here's Norgu, shown here with a dwarf sprite still because I never did edit them to look like Blurbys.
And here's the elf town, located on a mountain in an awkward position that makes it impossible to reach from the elf castle just on the other side. Apparently the dark elves are replaced by "Idiots" here.
And Papug is the KING OF THE IDIOTS. It's actually said in those exact words in some other textbox, which I assume I got a screenshot of sometime later on.
No crescent anymore, since Crescent Lake is now Scumm Pond. Thus, a bit of a change to this one's text box. Of course, it's a bit redundant now that you need the Floater (to get the airship) before you can even get here to begin with.
Since it looks like the only thing I can really do now is the "wake up the elf prince" quest, it's off to the Marsh Cave. Or rather, the "Cave of Yuck" as it's called in this game. It was the hole in the ground next to the purple-stuff town and castle of ordeals on that island I found earlier, as it turns out.
This is an odd item -- not too useful when equipped, but using it as an item casts "Hamst," a high-end spell that basically insta-kills everything (except rather than killing them, it turns them into harmless little hamsters. XD)
This one's a pretty useful weapon for Claws, giving lots of extra hits like the other spear items and also being more effective against aquatic critters.
New enemies here, though these particular ones are a bit out of place in the Cave of Yuck and would fit better in the volcano I'd say.
Some nice armor here too.
And zombie cows!
These ones are annoying. The enemies on the bottom floor of this dungeon have been upgraded a good bit due to the fact that you don't visit here until a bit later on compared to the original game -- these are the equivalent of the Slime enemies in the original, which didn't show up until near the end of the game!
And here's where the Crown is stashed... the Wizards from the original wouldn't have been much of a fight at this point, so what's the miniboss here now?
These, as it turns out. A stronger version of the Crystal Things from the volcano, known simply as "Ukaru" (the Khurbyish word for crystal.) They hit very hard sometimes, as you can see here, but I eventually manage to beat them without too much trouble.
Yep, there's the crown.
And here's... some weird computer equipment?? What the heck is all that doing down here, I wonder? The room it's in is locked with the Blunt Key if I'm remembering right, so I'll have to come back a little later on.
Ah, there it is -- Papug calls himself the King of the Idiots! Not sure why he took Ondu's glasses, though. I guess maybe he has 20-750 vision too and they helped him carry out his evil plans or something.
He's not incredibly strong, but his magic is pretty dangerous, so he still puts up a bit of a fight. He's definitely been boosted from the level that Astos was at in the original game, to fit his "after the first Fiend battle" status in this hack.
But Froog ends up being the only one of the party I lose in this fight, and before long I've beaten the stupid out of Papug and gotten Ondu's glasses back.
...yep. Stating the obvious description for those.
"The prince needs Shroom?" XD
Not entirely sure what this has to do with anything, but it seems like something that would be more appropriate for the end of the game when you actually do have to go time-traveling to go after Dr. Gero.
Yep... the shroom is the kind that gets you high.
And yep, it does indeed seem like this hack works on the same logic as Okédoké with the "drugs that get you high revive dead/unconscious/in-a-coma characters" thing.
Apparently a blunt wasn't strong enough to get him high enough to get out of his coma, he needed a shroom. Probably better that he didn't smoke the Blunt Key, though, because I'm going to need that to open some locked doors.
And there's the "Cave of Yuck" mention. I wonder if maybe the mechanical stuff down there was Dr. Gero's secret lab or something, considering what this guy's saying.
Raiding Ondu's locked storage room, and there's some new enemies in there... like this Creepy Centipede.
Also, Dummatards (or possibly Dummatardeds but cut off a couple letters short), which are the only enemy using the Creep sprite in the entire game.
And here's the TNT that Bok needs to finish digging his (utterly pointless) canal.
...what's this? Ondu's place has a secret passage. At the end of it, there's a ladder leading down, and when you walk onto that...
...you find another optional superboss fight like Cthulhu in the skull room of Sardine's Cave. The Killa Master is probably the single most ridiculously hard enemy in the whole game, and you'll see why in a second.
Yep. Ultimate Killa, causing upwards of 500 damage to everyone in your party at once. This guy may just be unbeatable -- I can't honestly remember if I ever managed to beat him when testing this out before.
There's Bok's canal o' pointlessness.
And now, on to the Castle of Ordeals... or actually the Castle of Myuu as it's called here.
Plenty of new enemies in here -- such as "Ingrones," which are ingrown toe monsters (though I never changed the sprites.) Here they're showing off their Toenailer attack, which is actually pretty powerful (it consistently does 100+ damage.)
These are a little out of place here, aside from maybe the Zukku.
Yep, this is definitely gonna be guarded by something.
Golems, it turns out. I don't think this game has the specific Mud/Stone/Iron versions, so the stronger ones were probably replaced with something else.
Frog Gauntlets for Froog here.
One of these was the boss here... apparently that's going to change?
Not sure what the heck these are supposed to be.
Blubbery Blurbys here, except they still look like horses because I never changed the sprites.
Found a Jedi Robe that nobody can actually wear, since nobody in my party is a Jedi.
And the rat tail is replace with... a Mew tail instead.
And here's the boss -- Barney! Unfortunately, he doesn't put up that much of a fight, I'm pretty sure I killed him in one or maybe two turns.
Apparently Mew tails don't stink... but their pinkness is so extreme that it's offensive to the party for some reason.
And with that, now I'll be able to go to the Buttweasels and upgrade everyone to the stronger versions of each class. I've got somewhere to be later today and need to go get air in my tires and such before then, though, so I'll save those bits for next time around.
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