Yep... with just levels 7 and 8 left to go, it's safe to say that this one is almost over. And aside from the map screens, those two levels are pretty much completely unchanged (well, level layout wise anyway... graphics, of course, are changed all over the place.)
Level 7, or world 7, or whichever way you prefer to say it, looks like this by the way...
Which is the same palette as the Warp Zone, oddly enough. Also, everything on this map animates ridiculously fast for some odd reason -- the trees and flowers go so fast that they actually get blurry from animation frames going by so quickly at times.
The levels are all completely unchanged, aside from their graphics. For example, the music-note blocks have been replaced by these weird bubble things.
One of these pipes leads to a random scenery pipe as a dead-end. Fortunately, you can go back through so that doesn't get you stuck or anything.
I've always really liked this level, for some reason. Also, here's those turbaned guys that replace Bob-Ombs again.
And for some reason this level is in grayscale, as if world 7 is borrowing it from world 3 where every level was like this...
Weird albino Birdos sticking out of pipes again. Yep.
This lower-right corner of the map is randomly a desert filled with floating skulls. It is where I put (most of) the desert-like levels from this map, but still, it's a little odd. I didn't check what level 8 in the far lower-right corner was, but it was probably an annoying one considering that I put it in a place where it's completely optional. XD
I also found out here that Piranha Toilets can't be killed by bumping a block underneath them, strangely. They'll just fall through if you break the block they're on, unlike pretty much every other enemy in the game.
Munchers and Nipper Plants blended together pretty well. Little Subcon dudes and Piranha Toilets, not so much.
And here we have toilets spewing a stream of bricks at Fatio...
Well, apparently I skipped ahead a bit. No need to clear the other castle, the other Piranha Toilet level, or that water level down there -- I'm already just about at the end!
One second they're Subcon guys popping out of the pipes, but then...
...exactly one graphic for them is unchanged and still shows up as Munchers. Before reverting back to Subcon guys as they duck back into the pipes.
Same thing happens with the ones down here, of course.
And the king has been turned into a potted ghost. Wasn't there a boss like that in Yoshi's Island?
The airship, also, is randomly in grayscale. Weird.
Knocking the Rocky Wrench replacements (they thrown knives instead of wrenches now, so... Nicky Knife? I dunno) out of their holes apparently also breaks their sunglasses.
Ludwig von Koopa (or Stoopa, I guess, considering the hack changes all the other Koopas to Stoopas) has a pretty weird color scheme here. Also, Fatio's falling-off-screen sprite is this weird diving thing rather than anything resembling Mario's version.
And, as expected, the airship goes to an inaccessible spot. Good thing I used a save state beforehand.
I somehow managed to jump in the moment before the message started this time. Weird.
And even unmutated, the king still looks really weird. When I was a kid I didn't realize that he was supposed to have a big beard and a mustache; I thought this king was some weird scarecrow thing, with the mustache being the loose parts of the burlap bag thing that made up his upper body, tied just below the head so it'd stay on. I had some very odd interpretations of some NES sprites back in the day.
And here's the replacement of the Bowser letter from the original game -- apparently Ian's full title is "Ian the Stoopa," and he lives in a "Big Dumb Castle" in "Dead Land." Speaking of which... here's the map!
Yep, there it is... and that looks like a Big Dumb Castle alright. But wait... what just happened for a second there? Let me see if I can get a screenshot...
...yep. The castle tries to animate here, causing it to transform into a chunk of glitchy tiles for a split-second every once and a while. Apparently this is why Bowser's castle was on a different map from everything else originally -- if put on one of the other maps it goes all screwy.
Also, random fact that I didn't know until just now: SMB3 has two different Bob-Ombs. The ones that show up in standard levels are actually not the same enemy as the ones that get launched out of cannons in airship levels, as shown by these ones still looking like Bob-Ombs rather than Turribombs. Weird.
And here's map #2 of this huge place, where those weird portal things are rather than regular levels.
In one of them, you have angry turnips hopping out of the boiling pits of vegetable soup.
Also, that hand that pops up and pulls you into the levels? It's replaced with a Cell tail in this hack. Yep, Cell, the big creepy green bug guy from Dragonball Z.
The tail even expands out like it's absorbing one of the Androids when it pulls you into the level.
Clubbing seals is only okay if they're glowing red demon seals hopping out of the lava at you.
And here's the "all dark except for a small circle around you" part of the map...
...with mushrooms that turn into glitch-blocks just like the big castle did.
And this level looks just like the city levels in world 1, except with Phantos and such floating around.
These skulls sit still normally, then rapidly animate for a split-second.
And here's what would normally be the final map, but here it just unlocks the way to the big castle on the first map.
I see you peeking out of the translucent quicksand there, angry sun.
Poo bags and angry turnips here. This castle is really annoying if you have to go into it with no power-ups...
And burps. Numerous burps. I'm not sure why the Phanto mask blocks have that gray outline around them...
After many tries, I finally end up beating that castle level. And then...
...a weird visual glitch happens! Thankfully, the black square showing up didn't actually prevent the castle's ?-ball from unlocking the actual door somewhere else. So not a game-breaking bug, just a really odd little glitch.
Back to the first map again. All that's left is the boat level and then I'm at Ian's Big Dumb Castle at last. XD
The boat level seems to have some... odd-colored water. Either somebody was extremely dehydrated (and yet had to pee really bad at the same time), or this is weirdly-colored diarrhea. Or raw sewage, which I suppose is not far off from those other guesses.
Boat level was pretty uneventful. Finally at the end!
And, unexpectedly, it turns out that the Bowser statues actually were edited -- and so were the laser sprites, it seems, as I don't remember them having that Makankosappo-style swirling secondary beam around them in the original game (they were just a straight laser beam.) So... yep, there's Ian statues. Complete with "I" on his shirt in case you weren't sure. XD
Ah, that must be why the Phanto mask blocks have the colored block behind them -- it actually looks pretty good here, just weird in levels that have them floating off by themselves.
More Ian statues, because those things crack me up.
Unfortunately, Ian himself did not have his own edited sprites in this hack, despite having statues of himself lying around all over the place. Neither did the fireballs, which would be much more appropriate coming out of Ian's mouth if they were giant "DUH"s like what the Koopa Kids shot from their wands. Instead, here's... plain ol' Bowser, yet again.
Peach's sprites, however, have been pretty thoroughly edited. Pretty similar to the princess sprites from Sumo Fatio Bros. 2, though I think I probably made these ones first since they're a little crappier-looking (especially the animated walking... maybe that's why I left the big floofy princess dress on her in the Mario 2 hack. XD)
Yep, here's her standing up sprite, awkward legs and all.
And... here's a pretty embarrassing text box! And I'm not talking about the "YOU KILLED IAN! Yay!" part (nothing embarrassing about celebrating the death of douchebag incarnate, after all.) Pretty much in line with some of the more embarrassing bits of my Earthbound hack.
Not embarrassing, however, is the actual ending sequence -- I actually changed the level names, surprisingly.
Didn't change those mini-map things, though. Or the outliney bits in the background. But the names are changed!
...there actually weren't a whole lot of Yo Brothers in level 2 of this hack, but I suppose I didn't really have any way of changing what sprites show up in the ending scene.
And there's the edited Bloober Nanny, in color this time rather than grayscale like the actual level. Apparently I was going for an "old Game Boy game" look with the grayscale, which means it probably should've been closer to "greenscale" instead.
I suppose this world would've been a lot more fire-y if I had ever actually edited more than just one level and the map screen.
FARTLAND. Yep. Apparently those green clouds were exactly what I thought they were. Also, I'm not sure why the heck that Tanooki Mario statue hasn't been replaced by the Evil Pikachu Statue that actually shows up in the hack...
Cheezton! Also spelled Cheeseton in the princess's letter earlier in the game. Also, I've always been puzzled by the Bob-Omb and Goomba shown here, since I don't think world 6 in the original game actually had Bob-Ombs or very many Goombas. Also, sideways Goombas like that never actually show up in Mario 3 (kinda reminds me of the "grabbable/kickable" Goombas from Mario World, though.)
I guess that explains the "everything is weirdly faded-looking" color scheme the map here had.
Looking back, wouldn't it have been more appropriate if Ian's hideout was in Dumb Land instead? It's even the same number of letters!
And one last spoof at the very end of the game... rather than "The End," the closing curtain says "REAR END." Yep.
And that's all for Sumo Fatio Bros.: The Return of Ian! Which also means that's all for the series of old Mario hacks. I do still have a couple of other old hacks sitting on my computer, though -- one of Final Fantasy, another of Megaman 2, and a couple that are so horribly incomplete that I probably wouldn't be able to do much wit hthem -- so I might do more of these posts in the future.
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