First, the cave on the east end of Bushy Village, which connects to the second Fugged Spot, Midget Steps... which was described by the Bushy cultists as an "evil liberal place" that "makes people feel un-Bushy." Because of course a cult that worships Bush assumes anything that they dislike or are afraid of must be "liberal." Mixing politics and religion does weird things to people's thought processes (heck, either one of those things alone can do weird things to people's thought processes, depending on the person... the two combined is just asking for trouble.)
Anyway, here's some new enemies showing up there. "Malevolent Nuzzler" is a name that was snatched from a Yu-Gi-Oh card, though the card was not an angry nose monster... if you're unaware, Yu-Gi-Oh cards tend to have really weirdly mangled "Engrish"-style names, even in cases where the Japanese name is something completely different -- like a card that's simply "Hurricane" in Japanese getting its name switched to "Giant Trunade" in English, like a really weird mistranslation of the word tornado written in Japanese (to-ru-ne-do, which due to how Japanese works could technically be either "tornado" or "trunade" in English... except one of those isn't a word. XD) The Li'l Sausages are... well, little floating living chunks of pizza sausage. They make a return appearance in Fnrrf Ygm Schnish: Alleghany Hell School, showing up (of course) in AHS's cafeteria and the secret dungeon beneath it.
And of course, they're highly vulnerable to fire-based attacks like "Roasty," as seen here. These guys, like the Breasted Turtle, get a slightly more unusual you-beat-this-critter message than most... whoever gets the last hit in on one apparently knocks it down with that attack, and then stomps it once it's on the ground. Li'l Sausages are only maybe 8 inches across, so this is a stomping that's physically possible (though unlikely to actually work if you're just an ordinary human with no powers whatsoever, of course. XD)
And, as the Li'l Sausages foreshadowed, the boss at the end of this cave is Mr. Sausage himself. Mr. Sausage originally came from a dream I had when I was 5 years old -- he was in charge of a company that was doing something which caused all pizza toppings around the world to transform into sausage, working alongside a bearded guy named Zorbit Magosh. He was one of the villains in some early stories I came up with when I was little (before being pushed aside by the Beefoe gangster Big Beefy, and then the Alligator Teacher, as the main Cowcocows villain) and also appeared in my old RPG Maker 2000 game The Story of Supernum, being the villain of a similar storyline early in the game. Like in TSoS, he fights with sharp objects (a knife in this game, rather than his sword the Sausage Blade), bombs, and his own horrendous stench. He can also heal himself and generate shields in this game -- apparently this is a stronger version of Mr. Sausage than the one that appeared in other games, or at least one with a few more tricks up his sleeve.
I remembered Mr. Sausage being almost excessively difficult when playing through the game before, but this time around I managed to beat him on my second try, after using shields to cut down the damage of his attacks. So it looks like I won't have to skip him and come back later after all! XD
And here's what happens if you take Bridget back to the Nuthouse -- she refuses to become a Nuthouse inmate again when the guy (apparently her dad? except her parents have black hair in this game, for some odd reason... I think this was a holdover from the original version of this hack, when Bridget wasn't there yet and the second party member was basically just "Paula from Earthbound with black hair") tries to get her to come back and stay there. Her mom apparently doesn't mind her running around outside the Nuthouse, and comments that Eddie's layer of blubber will protect him from Bridget's claws.
After that, you can get a stash of possibly-illegally-obtained money from Zexion and a backstage pass to the PP Gang show from one of the band members. After a brief little show, you use the money to pay for the rappers' debt and they can finally leave Pibb. This part is pretty much unchanged from the original game, aside from the text involved.
And apparently loud thumping gangsta rap coming from a bus's stereo system scares off ghosts. Well, that's a useful thing to know, I guess. XD
The bus drops you off in the town of Goomba, which is currently all dark and spooky and infested with all sorts of undead (and undead-ish) enemies. Shown here: "Creepy Goth Chick," "Vampire Cop," and "Dead Bunny." There's also a Possessed Toy Bunny (like the Dead Bunny but orange, and capable of spontaneously combusting when defeated) as well as some of Earthbound's zombie/ghost enemies (though the basic zombie is now a "Ghetto Zombie") and the Putrid Moldyman. Oh, and Big Hornets, which are just stronger recolors of the regular Hornets that showed up waaaay back in Clifton Forge.
The Wizdum Man returns once again, this time with a sign advertising his... err, wizdum. "Fish kitties" actually came from a dream that I had around the time I was making this, though it's completely irrelevant to anything in the game. In the dream, it referred to mostly normal-looking cats which you could occasionally see some sort of weird blue pattern in their eyes if you saw them from the right angle. I'm not sure what was supposed to be "fish-like" about this, but eh, it was a dream and those don't always make a whole lot of sense. XD
Vague goofy hinting, as usual from the Wizdum Man. Though it's actually accurate -- the way to proceed in the game at this point is to find the two zombies hanging out in the graveyard and look at their butts. XD
After that, things proceed just like the original game: you follow the pale sunglasses-wearing gothy lady into the hotel and you're ambushed by a buttload of zombies and locked in a cave under the graveyard.
And then... the focus of the game shifts to Canada.
Specifically, Canada's equivalent to Area 51, where a big-headed gray alien named Spooj (or whatever you decided to name him at the start) is living. It seems like he's not really being held captive there, or at least security is not nearly as tight as you'd expect... he lives in a regular ol' room with a human kid named Tony.Who immediately offers to help him escape when he gets Bridget's psychic message and wants to leave. Apparently either Area 255 is being run by the FBI (even though it's in Canada...?) or the Canadians are keeping him there to keep him safe from the FBI (and the worry is that he'd be caught by the FBI if he left.) It's not incredibly clear which is the case in the game, since nobody seems to mind Spooj running off and you never actually meet any FBI guys. XD
The Loch Ness Monster type critter in the game, Tessie, was replaced with... Barney. Yes, that Barney. It's kind of surprising that he showed up in a non-enemy role in this game, as making Barney a villain was a recurring thing in my older games.
That's really, really sleepy. I don't think even I've ever been that sleepy before, even after getting zero sleep the night before. I mean, that's even worse than being so sleepy that you forget that you're boiling water for oatmeal and scorching the pot when it all boils away.
And this guy helps you out by unlocking some lockers (containing a Paintball Gun, Sunglasses, and a Broken Shotgun which Spooj can fix later.)
And the "Bubble Monkey" from Earthbound is now... the Butt Monkey, who eats magic beans from a can of beans that the blonde lady in the store sells to you. Magic beans apparently give monkeys the power to rip bubble-farts that can lift them off the ground.
More new enemies: Ghetto Leprechauns and Ghetto Goats. No screenshot of the goats, unfortunately... they don't show up as often and I forgot to get any screenshots of the two battles with them I had.
A reference to Barney's appearance in one of my old, awful OHRRPGCE games, in which Barney was living in a purple-roofed house.
And here, Barney rises up from the lake and gives the alien a ride, with some help from Butt Monkey.
And here's Brick Road's dungeon place... also known as "Stupid Cave" according to the sign there. Nobody ever actually calls it that, though, with Brick Road himself only calling it "his dungeon." Must be graffiti from someone who didn't like it much. XD
Some new enemies (and old enemies that the alien has never seen before) in here, including Fungickens. Yes, this is what Oozing Spore Pods eventually grow into.
And in the cave beyond the Stupid Cave, there's even more. Overly Happy Turds and Angry Pikachus make a reappearance, as well as the much more dangerous Personal Hygiene Dog, which attacks with bites and... shiny teeth, due to excessive tooth-brushing. Yeah, that foam is not from rabies but from toothpaste. XD
And after a ride far to the south in a Star Wars-named spaceship thingie, Spooj lands in Goomba and breaks Eddie and Bridget out of their graveyard holding cell. That's all for now; next time will be the rest of Goomba, plus Uranus Valley!
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