Tuesday, April 28, 2015

Fnrrf Ygm Schnish: The Earthbound ROM Hack (Part 11 of... 12? 13?)

Last time, I managed to beat the last of the eight Fugged Spot bosses and then some weird stuff started happening, starting with grayscale flashback scenes.  After the screen fades to white... things get even weirder.
 Yeah... "Majin Buu-faced tomatoes and bucktoothed glasses-wearing carrots and 3D cone trees and Nameks wandering around" weird.  The Wizdum Man, of course, has some helpful information for you...
 
 
 Magicant is now called Fnrrf, and aside from some changes to the decorations (and NPCs!) it's pretty similar to the Earthbound version.
 
 
 
 Julia was the one who inspired me to make the Kraken cute, if I'm remembering things correctly, so of course the in-game version wants to find the Krakens swimming around in the "Sea of Ew" and give them hugs. XD
 And Teekee is jealous of Julia wanting to hug the Krakens. XD
 There's random plecos swimming... crawling... moving-in-some-way around in Fnrrf, too.  I can't remember what they were originally -- I think I may have just had an extra NPC sprite left over and decided to do something silly with it rather than letting it stay unused.
 There's also these really bizarre flowers with creepy eyes that mumble strange syllables at you.  "Urmfga" was borrowed from InQuest magazine (sadly no longer exists), from a time when they played Scrabble and somebody insisted that URMFGA was a word.
 
 And this weird little devil guy sells you Magic Pudding and Zwooban Armor, though his textbox still mentions "pendants" despite the fact that all the body-armor-type equipment has been changed to actual body armor in this game.  Whoops.
 The Zwooban Armor is pretty useful, as you can see here.

The name "Zwooban" comes from a species of aliens (...sort of) that I made up, who are basically humans who can use Kihlah due to spending the past 10,000 years on a planet that's saturated in Kihlah energy.  Normal humans don't have a shred of Kihlah in them, of course, so this is extremely unusual... and Zwoobans (obviously) tend to be much more powerful than ordinary humans.  They're less impressive now than they were at the time I made this game, though; now they're only "strong regular human, but with Kihlah" rather than being among the strongest species in the 40 Nherbis.
 
 And some random comments from previously-defeated enemies.  Smell Funneh once again implies that he really is Eddie's dad.
 And here's a Snort, just wandering around in the field here...
 Along with all these other weirdos, standing in a line.  The cat talks like a gangsta, for some reason....
 ...and then there's a talking Metroid...
 And a... meditating? or is he reverse-mooing? soldier guy...
 And Kat Yuzan aka the Third Question Mark, the real one this time rather than a lookalike randomly living in Darkness Land.  This is referencing how the person she was based on frequently got the number of Ns and Rs in "Fnrrf" mixed up, as shown in the textbox here.
 And... Adam's sister, angry that the big bozo apparently stole her last tampon.  Umm... okay.
 High praise from a Namek, as they're a species known for kicking plenty of ass themselves!
 I think this one was intended to be a reference to someone I knew in high school, too.  I do know that one of my high school crushes made a lot of very silly faces (that's just one of those things I've always been drawn to, I guess -- very expressive faces is one of the few consistent features that I keep finding over and over in people I end up liking.)
 
 Uh, and which one is that, random snowman? It's not like there's only been one, even at the time I made this. XD
 Uhhh.... I don't think a Namek is exactly an authority on penises, seeing that they don't have them. XD
 
 And the Flying Men from the original game have been replaced by... Mr. T, fool!
 I pity the fool who doesn't bring Mr. T along! He's actually pretty useful, unlike Earthbound's Flying Men who mostly just... got killed horribly after hitting enemies maybe a few times if you were lucky.  The first three Mr. Ts are the normal variation, but then you get "Neo Mr. T" instead (who's even tougher -- I could easily reach the end of the Sea of Ew with Neo Mr. T surviving, at least if I ran from exploding enemies.)  I think the very last Mr. T is even stronger, but as I only went through 4 of the 5 on this playthrough I can't say for sure.
 
 
Apparently it's not a good idea to swim shortly after eating universe-cheese, at least according to this Wizdum Man lookalike who seems to have left his "WIZDUM" sign at home.

 
 New enemies all over the place -- some recolors, and some not.  The Smoop here (and another you'll see a bit later) are recolors of the Pretty Evil Girl from waaaay back in Clifton Forge at the start of the game.  They also call in Hell-Oh Kitties to help, and possibly at least one other enemy, though I usually ran from them when the Teenage Robot Neo-Nazis showed up (since they explode when beaten, which makes it harder to keep a Mr. T alive through more than a couple of fights.)
 
 
 A new weapon, which is a clear upgrade over the Ultimate Whomper.  This is actually the very first appearance of the Cheesenormous, the legendary weapon of the Burger King; it would later reappear in Fnrrf Ygm Schnish: Tales from the Hippievan (once again wielded by Eddie after he underwent months of training under the Burger King, along with Axel from the Kingdom Hearts series... yeah, it was a weird crossover-y story.)  More recently, the Cheesenormous has also appeared as El Garbanzo's strongest weapon in Okédoké.
 
 
 Beware the Mini-Snoop-Dogg! Yeah, these guys are actually kinda tough, though they thankfully don't explode on you so they're easier to deal with than the Robot Neo-Nazis.  And yes, Mr. T can fire Yu-Gi-Ohfication rays at enemies! This defeats them instantly if it works, but they stay on the screen rather than vanishing like if they were beaten normally.

The name, of course, comes from a parody of Snoop Dogg's song "Drop It Like It's Hot," which was from either Saturday Night Live or Mad TV... I honestly can't remember which one at this point.
 
 
 
 And these Rubbery Frogs were based on an actual rubber frog I had at the time.  They start out "unable to concentrate," but after a few turns they start using Regen and Numnum just like Eddie early in the game would've used (though their physical attacks do way more damage anyway.)
 And here's another new enemy.  This one is, of course, based on Bridget -- it even uses her out-of-battle sprite.  Unlike the actual Bridget, though, these don't put up much of a fight.
 And now on to the "Sea of Ew," where you can encounter Krakens as normal enemies... though they still sort of count as bosses in the game (same boss-fight swirl intro, they don't come back if you beat them, and I don't think the game lets you run from them.)
 Of course, the Krakens still want to cootle, even when they're swimming around in a place called the "Sea of Ew."
 And here's the introduction of "Neo Mr. T," since I ran through the first three Ts while getting to the Sea of Ew the first time (...I messed up a bit and got beaten up by a Kraken on my first attempt. XD)
 
 And here's why Mr. T is actually way more useful than the Flying Men: the "grabbed that fool and threw 'em helluva far!" attack, which tends to do upwards of 500 damage (sometimes as high as 800 or 900, even.)  Most enemies die in one hit from this, though the Teenage Robot Neo-Nazis are heavily resistant and only take 40 or 50 damage instead.
 Oh, and the Yu-Gi-Oh ray actually works on enemies fairly often -- only some are resistant to it.
 And then, at the end of the Sea of Ew, there's an odd little island with... the Moofy-Moofy statue?
 Okay, not the Moofy-Moofy statue, but a recolor of it that apparently represents all of the bad parts of Eddie, or the things he's afraid of, or some combination of both.
 
Neo Mr. T's regular attacks aren't as impressive as the "grabbed that fool and threw 'em helluva far" attack, but they're still pretty powerful, as you can see here.
 Unfortunately, even Neo Mr. T can't survive more than one hit from this... yeah, that's the highest level of the Numnum attack, which Eddie himself hasn't even learned yet!  It's a good thing the game gives you a scrolling HP meter, because otherwise this boss would be pretty much unbeatable due to this attack.  As is, it's not really that bad at all -- several of the Fugged Spot bosses were tougher for sure.
 And once again, the "gobernated" defeat message shows up.
 
 
 
 
 
 
 Eddie gets advice from... himself? Huh.  Not... entirely sure... how that's supposed to work, but okay.  I suppose it's not far off from the occasional "real-life Eddie sorta-kinda predicts the future in a dream" moments that have actually happened, though the game version is much more clear about it of course.
 
 All of the Fugged Spots gets a mention in this sequence, though unfortunately it seems I forgot to change a few (Neenjah Pool is still called "Rainy Circle," for example.)
 
 This mention of Num Power is probably confusing for people who aren't familiar with my stuff from the past, especially if they entered their own name for Eddie's special attack rather than cycling through the defaults and seeing "Numnum" among them.  Then again, there was a "Num Power" logo at the very beginning of the game, so maybe it won't throw people off as much as I'd think.
 And Eddie wakes up... surprising everyone else, since he's been unconscious for a while during that period of time while he was exploring Fnrrf.  And then they immediately teleport to Uranus Valley.
Here's Eddie's stats following the massive power-up he gets in Fnrrf.  The HP and PP are especially huge -- they were only in the 500/200 range before, but are now 700/600!  Still no Numnum Omega, though -- I guess I set the level for learning that one just a bit too high. XD

Next up: possibly, the end of the game.  Or maybe just the "almost the end of the game" parts.  Hard to say for sure at this point -- I've forgotten just how long the ending bits take since it's been a while since I've played through this far!

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